3.5-git
DUNE for Multi-{Phase, Component, Scale, Physics, ...} flow and transport in porous media
Classes | Namespaces | Functions
intersectingentities.hh File Reference

Algorithms that finds which geometric entites intersect. More...

#include <cmath>
#include <type_traits>
#include <vector>
#include <algorithm>
#include <limits>
#include <dune/common/fvector.hh>
#include <dumux/common/math.hh>
#include <dumux/geometry/boundingboxtree.hh>
#include <dumux/geometry/intersectspointgeometry.hh>
#include <dumux/geometry/geometryintersection.hh>
#include <dumux/geometry/triangulation.hh>

Go to the source code of this file.

Description

Algorithms that finds which geometric entites intersect.

Classes

class  Dumux::IntersectionInfo< dimworld, CoordTypeA, CoordTypeB >
 An intersection object resulting from the intersection of two primitives in an entity set. More...
 

Namespaces

namespace  Dumux
 

Functions

template<class EntitySet , class ctype , int dimworld>
std::vector< std::size_t > Dumux::intersectingEntities (const Dune::FieldVector< ctype, dimworld > &point, const BoundingBoxTree< EntitySet > &tree, bool isCartesianGrid=false)
 Compute all intersections between entities and a point. More...
 
template<class EntitySet , class ctype , int dimworld>
void Dumux::intersectingEntities (const Dune::FieldVector< ctype, dimworld > &point, const BoundingBoxTree< EntitySet > &tree, std::size_t node, std::vector< std::size_t > &entities, bool isCartesianGrid=false)
 Compute intersections with point for all nodes of the bounding box tree recursively. More...
 
template<class Geometry , class EntitySet >
std::vector< IntersectionInfo< Geometry::coorddimension, typename Geometry::ctype, typename EntitySet::ctype > > Dumux::intersectingEntities (const Geometry &geometry, const BoundingBoxTree< EntitySet > &tree)
 Compute all intersections between a geometry and a bounding box tree. More...
 
template<class Geometry , class EntitySet >
void Dumux::intersectingEntities (const Geometry &geometry, const BoundingBoxTree< EntitySet > &tree, const std::array< typename Geometry::ctype, 2 *Geometry::coorddimension > &bBox, std::size_t nodeIdx, std::vector< IntersectionInfo< Geometry::coorddimension, typename Geometry::ctype, typename EntitySet::ctype > > &intersections)
 Compute intersections with point for all nodes of the bounding box tree recursively. More...
 
template<class EntitySet0 , class EntitySet1 >
std::vector< IntersectionInfo< EntitySet0::dimensionworld, typename EntitySet0::ctype, typename EntitySet1::ctype > > Dumux::intersectingEntities (const BoundingBoxTree< EntitySet0 > &treeA, const BoundingBoxTree< EntitySet1 > &treeB)
 Compute all intersections between two bounding box trees. More...
 
template<class EntitySet0 , class EntitySet1 >
void Dumux::intersectingEntities (const BoundingBoxTree< EntitySet0 > &treeA, const BoundingBoxTree< EntitySet1 > &treeB, std::size_t nodeA, std::size_t nodeB, std::vector< IntersectionInfo< EntitySet0::dimensionworld, typename EntitySet0::ctype, typename EntitySet1::ctype > > &intersections)
 Compute all intersections between two all bounding box tree nodes recursively. More...
 
template<class ctype , int dimworld>
std::size_t Dumux::intersectingEntityCartesianGrid (const Dune::FieldVector< ctype, dimworld > &point, const Dune::FieldVector< ctype, dimworld > &min, const Dune::FieldVector< ctype, dimworld > &max, const std::array< int, std::size_t(dimworld)> &cells)
 Compute the index of the intersecting element of a Cartesian grid with a point The grid is given by the lower left corner (min), the upper right corner (max) and the number of cells in each direction (cells). More...
 
Include dependency graph for intersectingentities.hh: