3.3.0
DUNE for Multi-{Phase, Component, Scale, Physics, ...} flow and transport in porous media
Functions
Valgrind Namespace Reference

Functions

bool Running ()
 Returns whether the program is running under Valgrind or not. More...
 
template<class T >
bool CheckDefined (const T &value)
 Make valgrind complain if the object occupied by an object is undefined. More...
 
template<class T >
bool CheckDefined (const T *value, int size)
 
template<class T >
void SetUndefined (const T &value)
 Make the memory on which an object resides undefined. More...
 
template<class T >
void SetUndefined (const T *value, int size)
 
template<class T >
void SetDefined (const T &value)
 Make the memory on which an object resides defined. More...
 
template<class T >
void SetDefined (const T *value, int n)
 
template<class T >
void SetNoAccess (const T &value)
 Make valgrind complain if an object's memory is accessed. More...
 
template<class T >
void SetNoAccess (const T *value, int n)
 

Function Documentation

◆ CheckDefined()

template<class T >
bool Valgrind::CheckDefined ( const T *  value,
int  size 
)
inline

◆ SetDefined()

template<class T >
void Valgrind::SetDefined ( const T *  value,
int  n 
)
inline

◆ SetNoAccess()

template<class T >
void Valgrind::SetNoAccess ( const T *  value,
int  n 
)
inline

◆ SetUndefined()

template<class T >
void Valgrind::SetUndefined ( const T *  value,
int  size 
)
inline