126 using ctype =
typename RandomAccessContainer::value_type::value_type;
127 using Point = Dune::FieldVector<ctype, dimWorld>;
128 using Triangle = std::array<Point, 3>;
130 static_assert(std::is_same_v<typename RandomAccessContainer::value_type, Point>,
131 "Triangulation expects Dune::FieldVector as point type");
133 if (convexHullPoints.size() < 3)
134 DUNE_THROW(Dune::InvalidStateException,
"Try to triangulate point cloud with less than 3 points!");
136 if (convexHullPoints.size() == 3)
137 return std::vector<Triangle>(1, {convexHullPoints[0], convexHullPoints[1], convexHullPoints[2]});
140 for (
const auto& p : convexHullPoints)
142 midPoint /= convexHullPoints.size();
144 std::vector<Triangle> triangulation;
145 triangulation.reserve(convexHullPoints.size());
147 for (std::size_t i = 0; i < convexHullPoints.size()-1; ++i)
148 triangulation.emplace_back(Triangle{midPoint, convexHullPoints[i], convexHullPoints[i+1]});
150 triangulation.emplace_back(Triangle{midPoint, convexHullPoints[convexHullPoints.size()-1], convexHullPoints[0]});
152 return triangulation;
195 using ctype =
typename RandomAccessContainer::value_type::value_type;
196 using Point = Dune::FieldVector<ctype, dimWorld>;
197 using Tetrahedron = std::array<Point, 4>;
199 static_assert(std::is_same_v<typename RandomAccessContainer::value_type, Point>,
200 "Triangulation expects Dune::FieldVector as point type");
202 const auto numPoints = points.size();
204 DUNE_THROW(Dune::InvalidStateException,
"Trying to create 3D triangulation of point cloud with less than 4 points!");
207 return std::vector<Tetrahedron>(1, {points[0], points[1], points[2], points[3]});
212 Point lowerLeft(1e100);
213 Point upperRight(-1e100);
214 for (
const auto& p : points)
217 for (
int i = 0; i < dimWorld; ++i)
219 using std::max;
using std::min;
220 lowerLeft[i] = min(p[i], lowerLeft[i]);
221 upperRight[i] = max(p[i], upperRight[i]);
224 midPoint /= numPoints;
226 auto magnitude = 0.0;
228 for (
int i = 0; i < dimWorld; ++i)
229 magnitude = max(upperRight[i] - lowerLeft[i], magnitude);
230 const auto eps = 1e-7*magnitude;
231 const auto eps2 = eps*magnitude;
234 std::vector<Tetrahedron> triangulation;
235 triangulation.reserve(numPoints);
238 std::vector<Point> coplanarPointBuffer;
239 coplanarPointBuffer.reserve(std::min<std::size_t>(12, numPoints-1));
244 std::vector<std::pair<int, Point>> coplanarClusters;
245 coplanarClusters.reserve(numPoints/3);
251 for (
int i = 0; i < numPoints; ++i)
253 for (
int j = i+1; j < numPoints; ++j)
255 for (
int k = j+1; k < numPoints; ++k)
257 const auto pointI = points[i];
258 const auto ab = points[j] - pointI;
259 const auto ac = points[k] - pointI;
263 coplanarPointBuffer.clear();
267 const bool isAdmissible = [&]()
271 if (
normal.two_norm2() < eps2*eps2)
275 for (
int m = 0; m < numPoints; ++m)
277 if (m != i && m != j && m != k)
280 const auto ad = points[m] - pointI;
281 const auto sp =
normal*ad;
284 using std::abs;
using std::signbit;
285 const bool coplanar = abs(sp) < eps2*magnitude;
286 int newMarker = coplanar ? 0 : signbit(sp) ? -1 : 1;
290 if (marker == 0 && newMarker != 0)
295 if (newMarker != 0 && marker != newMarker)
302 if (m < k && std::find_if(
303 coplanarClusters.begin(), coplanarClusters.end(),
304 [=](
const auto& c){ return c.first == std::min(m, i) && abs(ab*c.second) < eps2*magnitude; }
305 ) != coplanarClusters.end())
308 coplanarPointBuffer.clear();
312 coplanarPointBuffer.push_back(points[m]);
319 if (!coplanarPointBuffer.empty())
321 coplanarPointBuffer.insert(coplanarPointBuffer.end(), { points[i], points[j], points[k] });
322 coplanarClusters.emplace_back(std::make_pair(i,
normal));
336 if (!coplanarPointBuffer.empty())
339 for (
const auto& triangle : triangles)
341 const auto ab = triangle[1] - triangle[0];
342 const auto ac = triangle[2] - triangle[0];
344 const auto am = midPoint - triangle[0];
345 const auto sp =
normal*am;
347 const bool isBelow = signbit(sp);
349 triangulation.emplace_back(Tetrahedron{
350 triangle[0], triangle[2], triangle[1], midPoint
353 triangulation.emplace_back(Tetrahedron{
354 triangle[0], triangle[1], triangle[2], midPoint
360 const auto am = midPoint - pointI;
361 const auto sp =
normal*am;
363 const bool isBelow = signbit(sp);
365 triangulation.emplace_back(Tetrahedron{
366 pointI, points[k], points[j], midPoint
369 triangulation.emplace_back(Tetrahedron{
370 pointI, points[j], points[k], midPoint
379 if (triangulation.size() < 4)
380 DUNE_THROW(Dune::InvalidStateException,
"Something went wrong with the triangulation!");
382 return triangulation;