89 static std::size_t
enrich(IndexMap& indexMap,
90 const std::vector<bool>& vertexMarkers,
91 const GridView& gridView,
92 const MCMGMapper& vertexMapper,
93 const MCMGMapper& elementMapper,
94 const CodimOneGridView& codimOneGridView,
98 NodalElementPaths nodalPaths(gridView.size(dim));
99 for (
const auto& e : elements(gridView))
101 const auto eIdx = elementMapper.index(e);
103 std::vector<unsigned int> handledFacets;
104 const auto refElement = referenceElement(e);
105 for (
const auto& is : intersections(gridView, e))
112 if (std::find(handledFacets.begin(), handledFacets.end(), is.indexInInside()) != handledFacets.end())
116 const auto numCorners = is.geometry().corners();
117 std::vector<GridIndexType> faceVertexIndices(numCorners);
118 for (
int i = 0; i < numCorners; ++i)
119 faceVertexIndices[i] = vertexMapper.subIndex( e,
120 refElement.subEntity(is.indexInInside(), 1, i, dim),
126 handledFacets.push_back(is.indexInInside());
127 for (
int i = 0; i < numCorners; ++i)
130 const auto vIdxGlobal = faceVertexIndices[i];
131 if (!vertexMarkers[vIdxGlobal])
136 for (
const auto& path : nodalPaths[vIdxGlobal])
137 if (std::find(path.begin(), path.end(), eIdx) != path.end())
138 { found =
true;
break; }
149 path.push_back(eIdx);
150 continuePathSearch_(path, gridView, elementMapper, vertexMapper, codimOneGridAdapter, e, refElement, is, vIdxGlobal);
151 nodalPaths[vIdxGlobal].emplace_back(std::move(path));
159 std::vector<std::size_t> bulkVertexIndexOffsets(gridView.size(dim), 0);
160 for (
const auto& v : vertices(gridView))
162 const auto vIdx = vertexMapper.index(v);
163 if (vertexMarkers[vIdx])
164 bulkVertexIndexOffsets[vIdx] = nodalPaths[vIdx].size()-1;
168 std::size_t sumOffset = 0;
169 std::size_t size = 0;
170 for (
auto& nodalOffset : bulkVertexIndexOffsets)
172 const auto os = nodalOffset;
173 nodalOffset = sumOffset;
175 size += (os == 0) ? 1 : os + 1;
179 for (
const auto& e : elements(gridView))
181 const auto& eg = e.geometry();
182 const auto eIdx = elementMapper.index(e);
183 for (
int i = 0; i < eg.corners(); ++i)
185 const auto origVIdx = vertexMapper.subIndex(e, i, dim);
188 if (!vertexMarkers[origVIdx])
189 indexMap[eIdx][i] += bulkVertexIndexOffsets[origVIdx];
195 const auto& paths = nodalPaths[ origVIdx ];
196 for (
int pathIdx = 0; pathIdx < paths.size(); ++pathIdx)
198 const auto& curPath = paths[pathIdx];
199 if ( std::find(curPath.begin(), curPath.end(), eIdx) != curPath.end() )
201 indexMap[eIdx][i] += bulkVertexIndexOffsets[origVIdx] + pathIdx;
208 DUNE_THROW(Dune::InvalidStateException,
"Element not found in any path");