3.3.0
DUNE for Multi-{Phase, Component, Scale, Physics, ...} flow and transport in porous media
frictionlaw.hh
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24#ifndef DUMUX_MATERIAL_FLUIDMATRIX_FRICTIONLAW_HH
25#define DUMUX_MATERIAL_FLUIDMATRIX_FRICTIONLAW_HH
26
27#include <algorithm>
28#include <cmath>
29
30#include <dune/common/fvector.hh>
31
32namespace Dumux {
40template <typename VolumeVariables >
42{
43 using Scalar = typename VolumeVariables::PrimaryVariables::value_type;
44public:
57 virtual Dune::FieldVector<Scalar, 2> shearStress(const VolumeVariables& volVar) const = 0;
58
88 Scalar limitRoughH(const Scalar roughnessHeight, const Scalar waterDepth) const
89 {
90 using std::min;
91 using std::max;
92
93 Scalar mobilityMax = 1.0;
94
95 Scalar minUpperH = roughnessHeight * 2.0;
96 Scalar sw = min(waterDepth * (1.0/minUpperH),1.0);
97 sw = max(0.0,sw);
98 auto mobility = mobilityMax /(1 + (1.0-sw)*(1.0-sw));
99 return roughnessHeight * (1.0 - mobility);
100 }
101
102 virtual ~FrictionLaw() {}
103};
104
105} // end namespace Dumux
106
107#endif
Definition: adapt.hh:29
std::string mobility(int phaseIdx) noexcept
I/O name of mobility for multiphase systems.
Definition: name.hh:101
Implementation of the abstract base class for friction laws.
Definition: frictionlaw.hh:42
virtual Dune::FieldVector< Scalar, 2 > shearStress(const VolumeVariables &volVar) const =0
Compute the shear stress.
Scalar limitRoughH(const Scalar roughnessHeight, const Scalar waterDepth) const
Limit the friction for small water depth.
Definition: frictionlaw.hh:88
virtual ~FrictionLaw()
Definition: frictionlaw.hh:102