91 static std::size_t
enrich(IndexMap& indexMap,
92 const std::vector<bool>& vertexMarkers,
93 const GridView& gridView,
94 const MCMGMapper& vertexMapper,
95 const MCMGMapper& elementMapper,
96 const CodimOneGridView& codimOneGridView,
100 NodalElementPaths nodalPaths(gridView.size(dim));
101 for (
const auto& e : elements(gridView))
103 const auto eIdx = elementMapper.index(e);
105 std::vector<unsigned int> handledFacets;
106 const auto refElement = ReferenceElements::general(e.type());
107 for (
const auto& is : intersections(gridView, e))
114 if (std::find(handledFacets.begin(), handledFacets.end(), is.indexInInside()) != handledFacets.end())
118 const auto numCorners = is.geometry().corners();
119 std::vector<GridIndexType> faceVertexIndices(numCorners);
120 for (
int i = 0; i < numCorners; ++i)
121 faceVertexIndices[i] = vertexMapper.subIndex( e,
122 refElement.subEntity(is.indexInInside(), 1, i, dim),
128 handledFacets.push_back(is.indexInInside());
129 for (
int i = 0; i < numCorners; ++i)
132 const auto vIdxGlobal = faceVertexIndices[i];
133 if (!vertexMarkers[vIdxGlobal])
138 for (
const auto& path : nodalPaths[vIdxGlobal])
139 if (std::find(path.begin(), path.end(), eIdx) != path.end())
140 { found =
true;
break; }
151 path.push_back(eIdx);
152 continuePathSearch_(path, gridView, elementMapper, vertexMapper, codimOneGridAdapter, e, refElement, is, vIdxGlobal);
153 nodalPaths[vIdxGlobal].emplace_back(std::move(path));
161 std::vector<std::size_t> bulkVertexIndexOffsets(gridView.size(dim), 0);
162 for (
const auto& v : vertices(gridView))
164 const auto vIdx = vertexMapper.index(v);
165 if (vertexMarkers[vIdx])
166 bulkVertexIndexOffsets[vIdx] = nodalPaths[vIdx].size()-1;
170 std::size_t sumOffset = 0;
171 std::size_t size = 0;
172 for (
auto& nodalOffset : bulkVertexIndexOffsets)
174 const auto os = nodalOffset;
175 nodalOffset = sumOffset;
177 size += (os == 0) ? 1 : os + 1;
181 for (
const auto& e : elements(gridView))
183 const auto& eg = e.geometry();
184 const auto eIdx = elementMapper.index(e);
185 for (
int i = 0; i < eg.corners(); ++i)
187 const auto origVIdx = vertexMapper.subIndex(e, i, dim);
190 if (!vertexMarkers[origVIdx])
191 indexMap[eIdx][i] += bulkVertexIndexOffsets[origVIdx];
197 const auto& paths = nodalPaths[ origVIdx ];
198 for (
int pathIdx = 0; pathIdx < paths.size(); ++pathIdx)
200 const auto& curPath = paths[pathIdx];
201 if ( std::find(curPath.begin(), curPath.end(), eIdx) != curPath.end() )
203 indexMap[eIdx][i] += bulkVertexIndexOffsets[origVIdx] + pathIdx;
210 DUNE_THROW(Dune::InvalidStateException,
"Element not found in any path");